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Old Jun 01, 2005, 11:01 PM // 23:01   #1
Ascalonian Squire
 
Join Date: May 2005
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Default Which skills would you recomend?

I...like almost everybody else am a tank...W/Mk.
The 8 skills that I am using now are :
1) Frenzy (W)
2) Power Attack (W)
3) Sever Artery (W)
4) Gash (W)
5) Sprint (W)
6) Bane Signet
7) Smite (Mk)
8) Mending (Mk)

I just hit lv 13 because I did a lot of farming for Charr hides, now I decided to do some exploring around Yak's Bend, but the drawf guys have some skill that can dissable my mending skill and kill me fairly quickly, because I never have enough energy to turn it back on after using a few other attacks.

I was just wondering if anyone could reccomend a good set of skills that can keep me alive and get me back to being a tank like I was in Ascalon.

Thanks a lot everybody
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Old Jun 01, 2005, 11:12 PM // 23:12   #2
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id pick...... Hundred Blades HAH THERE I WIN
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Old Jun 01, 2005, 11:29 PM // 23:29   #3
Academy Page
 
Join Date: May 2005
Location: Santa Barbara, CA
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Unles you're a smiting monk, drop banish/bane and get healing breeze, orison of healing and symbol of wrath for AoE action.

I got mo/me & a w/mo and I can tell u that very few maintainable enchantments are worth the manna drain. Mending will never get better than +3, and it cuts a war's energy regen in half. Not worth it IMHO.

Much better to refresh breeze when u need, or failing that, a quick heal with orison. The healing signet is tempting, but you take double damage when using it, so sometimes u take more damage than u heal with it.

If smiting is your thing, then eventualy you'll gravitate towards Balthazar's aura&spirit, judges insight, symbol of wrath and retribution.
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Old Jun 01, 2005, 11:34 PM // 23:34   #4
Desert Nomad
 
Join Date: Apr 2005
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First, I'd say drop the Frenzy. If you're a tank, that means you should be taking the hits and leave the damage to the rest of the party. That means with Frenzy on, you die twice as quick. This is especially bad if they shatter enchantment you, as you lose both mending and take a huge chunk of damage. I'd also suggest dropping mending and instead going for healing breeze. You're also missing restore life. If you're partying with other people, there is NO EXCUSE to not pack some sort of res, especially if you are a monk primary or secondary. Warriors are generally the last to die, and most of the times the success of the mission depends on YOU rezzing everyone else.

I dont' suggest using any attack skills that cost mana, thus drop smite and Power attack. Your limited mana should be used for keeping yourself and your party alive. Your extra 20-30 damage isn't going to make a difference, but that extra 40-50 points of healing will. In fact, I suggest you drop smiting all together, because all u'd have left is bane signet, and the long cooldown + low damage is not worth spending any points into smite for.

When you get to beacon's perch, you should be getting balthazar's spirit. Use that as it is one of the best w/mo skills IMO. You lose 1 pip, but you'll be gaining far more mana from it than you would with that 1 pip not to mention the extra adrenaline. This is pretty much one of the few enchantments worth maintaining.
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